PIXELVORE is an infinite open-world roguelike where you are a single living thing—a spinning, hungry circle in a black-and-white void.

There is no story to explain what you are. There are only clues, left behind by things that existed before you.

WHAT YOU WILL FIND

A world without end. Infinitely generated in chunks. Four biomes that shift without warning. No two runs are alike.

Evolving creatures. Over 30 types of creatures—some flee, some hunt, some simply wait. They all grow stronger with every year you sleep.

You evolve, too. Every creature devoured transforms you. Each death wakes you up 10 years later—faster, hungrier, sharper. Evolution knows no bounds.

A HUNGER system, not a health system. You have no HP. You have hunger. Creatures that touch you don't hurt you—they make you hungrier. If your hunger runs out, you go back to sleep. Forever.

A FEAR system. The more you devour, the more creatures learn to fear you. They start to flee. The ones that don't... are the ones you should fear.

WHAT YOU WON'T FIND (at first glance)

There are ancient things scattered across the world.

5 lost orbs. Each tells the story of a primordial creature. Their locations change with every run. No one tells you what to do with them.

6 elders. They speak of hunger, of memory, of what you are becoming. They offer no answers.

5 monks. They speak of silence, of fire, of stopping. They offer no peace.

8 ancestral beings. They speak of the before and the after. They offer no meaning. And there is an elder who cannot be killed. He tells his story—even if you don't want to hear it.

IS THERE AN ENDING?

There is no victory.

There is only how long you can keep eating.

But if you find the five orbs... if you summon the five creatures... if you survive them...

perhaps there is something afterwards.

Perhaps not.

FEATURES

๐ŸŒ‘ Infinite open world with procedural generation

๐Ÿ‘๏ธ Over 30 creatures with unique AI (hunting, fleeing, teleporting, charging, orbiting, summoning)

๐Ÿงฌ Infinite evolution system — your entity and the creatures evolve each year

๐Ÿฉธ HUNGER system — no HP; only hunger kills you

๐Ÿ˜ฑ FEAR system — monsters learn to fear you

๐ŸŽญ Over 12 evolutionary mutations upon leveling up

๐Ÿ”ฎ 19 mysterious NPCs scattered across the world (elders, monks, ancestors)

๐Ÿ“– Lore fragments hidden within orbs

๐Ÿ‘‘ 5 secret primordial bosses and a true ending

๐ŸŽจ Black-and-white pixel-art aesthetic, 384ร—216 resolution

๐Ÿ”Š 100% procedural audio via Web Audio API

๐ŸŒ Bilingual (Portuguese / English)

๐Ÿ“ฑ Runs directly in the browser — no installation required

CONTROLS

WASD or Arrow Keys — Move | SPACE or Click — Bite | ESC — Pause

WARNING

This game contains:

Themes of hunger, consumption, and transformation

An intense, oppressive monochromatic aesthetic

Silence. A lot of silence.

It is not a game about winning. It is a game about going on.

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